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	<title>Comments on: NYC2123</title>
	<link>http://www.lawsocietyblog.com/archives/217</link>
	<description>Notes from the intersection of law, society, technology, economics, and culture</description>
	<pubDate>Tue, 06 Jan 2009 05:07:44 +0000</pubDate>
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		<title>By: Benjamin Nelson</title>
		<link>http://www.lawsocietyblog.com/archives/217#comment-1635</link>
		<author>Benjamin Nelson</author>
		<pubDate>Thu, 29 Jun 2006 02:26:31 +0000</pubDate>
		<guid>http://www.lawsocietyblog.com/archives/217#comment-1635</guid>
		<description>The style certainly gives one ideas on how to produce artistic content. It takes enormous skill to invent and draw a lifelike character, poses and all, without having models. Digital cameras and vectorized drawings are evidently one avenue. Using a 3D program like "Poser" would also help, now that I think of it -- though I've never tried. (Hm...)

One of my many side-projects has been to finish a cyberpunk short story and convert it into a graphic novel. So I've got to say, these people have real gusto, putting their whole work up for free.

I'm not so unrestrained about the kinds of creative content rights that are worth being reserved. Artists shouldn't have to beg for money, and let's face it -- giving their work out without receiving a dime in return turns an already difficult way of making a living into an outright impossible job, even as a hobby. Not only that, but because of cognitive dissonance, readers won't get as much out of the work if they don't have to pay for it.

Rather, I would want the exclusive right to sell, but still allow people to distribute freely, so that the "viral marketing" thing could also do its work. At least then you've got at least one avenue for revenue.

Or maybe I need to take a few notes from these folks.</description>
		<content:encoded><![CDATA[<p>The style certainly gives one ideas on how to produce artistic content. It takes enormous skill to invent and draw a lifelike character, poses and all, without having models. Digital cameras and vectorized drawings are evidently one avenue. Using a 3D program like &#8220;Poser&#8221; would also help, now that I think of it &#8212; though I&#8217;ve never tried. (Hm&#8230;)</p>
<p>One of my many side-projects has been to finish a cyberpunk short story and convert it into a graphic novel. So I&#8217;ve got to say, these people have real gusto, putting their whole work up for free.</p>
<p>I&#8217;m not so unrestrained about the kinds of creative content rights that are worth being reserved. Artists shouldn&#8217;t have to beg for money, and let&#8217;s face it &#8212; giving their work out without receiving a dime in return turns an already difficult way of making a living into an outright impossible job, even as a hobby. Not only that, but because of cognitive dissonance, readers won&#8217;t get as much out of the work if they don&#8217;t have to pay for it.</p>
<p>Rather, I would want the exclusive right to sell, but still allow people to distribute freely, so that the &#8220;viral marketing&#8221; thing could also do its work. At least then you&#8217;ve got at least one avenue for revenue.</p>
<p>Or maybe I need to take a few notes from these folks.</p>
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